Unbounded Natural Motion in VR
Unbounded Natural Motion in VR

About Infinadeck

  • 360-degree moving floor allows for true and natural movement
  • Fully documented SDK for Unity & Unreal
  • Includes a full Infinadeck Simulator for developers without a physical Infinadeck device
  • Easy development with API’s and plugins for Unity, Unreal engines and other platforms
  • Active wireless control system instantly reacts to movements
  • No harness, special shoes, or hardware required
  • Seamless integration with VR software and hardware
  • Network multiple units for training, collaboration or networked fitness
  • Easy to use for both children and adults
  • VR UX/UI for use with developed content
  • 360-degree moving floor allows for true and natural movement
  • Fully documented SDK for Unity & Unreal
  • Includes a full Infinadeck Simulator for developers without a physical Infinadeck device
  • Easy development with API’s and plugins for Unity, Unreal engines and other platforms
  • Active wireless control system instantly reacts to movements
  • No harness, special shoes, or hardware required
  • Seamless integration with VR software and hardware
  • Network multiple units for training, collaboration or networked fitness
  • Easy to use for both children and adults
  • VR UX/UI for use with developed content

Our History

A Message from Our Founder, George Burger, Sr.

“I was inspired to create the Infinadeck back in 2010 after seeing my son spend countless hours playing “Halo” and “Call of Duty”. I thought the game would be so much more fun for him if he could just “step inside” the game and be an active participant, truly immersed in all the action. I searched for a device or platform that would let him fully inside the action; walking or jogging like a real soldier would. After looking for months, for anything close to offering true movement in a virtual environment, nothing turned up. I decided to invent a Virtual Reality movement platform myself.

My search began before there were commercially available VR headsets or widespread commercial VR applications. During this time, before he founded Oculus, Palmer Luckey and I became email and text buddies, and we kept in touch and cheered each other on as we worked on different parts of VR.

After 5 years of hard work and research, I created the Infinadeck and patented it in 2015. That version is the foundation for today’s Infinadeck: natural walking in any direction, a platform that seamlessly works with multiple types of headsets, operating systems, application environments and peripherals. A device that works for Global 2000 companies in enterprise training, militaries all over the world to immersively simulate combat and leading academic medical centers deploying and developing cutting-edge therapies.”

We Want To Hear From You

We would love to talk to you about your goals and how we can partner with you to help you achieve them. Send us a note and start your new adventure today.

Contact Us