Optimize Your VR Tools
The Infinadeck’s paradigm-changing omni-directional treadmill makes it a valuable research and teaching tool. Researchers can better study human and computer interactions, as well as the nature of locomotion and perception in VR and Mixed Reality.
A powerful Research and Education Tool
Retail research: Measure customer experiences and reactions while moving through various virtual environments
Pedestrian movement: Research how individuals move in high traffic areas to ensure proper safety designs.
Human interaction: Research and measure human interaction in a controlled setting under constantly changing scenarios
Immersive research: Manipulate environments in ways normally impossible or prohibitively expensive.
Real-life experiences: Measure response rate to exiting burning buildings, fire or other stressful events
Virtual Reality conjures thoughts of youngsters playing games on couches through the billions of dollars that have been poured into VR in the gaming industry are now being leveraged for science, research, and education. The use cases in this area are endless and can only be expanded on with the addition of true, natural walking.